Partial Reinforcement Effect Slot Machines

  1. Jul 13, 2019 Unlike lotteries, slot machine payoffs (when. Due to what the authors refer to as a “variable-ratio reinforcement schedule.”. Gambling problems were predicted by the combined effect of.
  2. Partial reinforcement showmyads You don’t have to be a psychologist to know that reinforcement strengthens behaviour. Reinforcement may be provided on a continuous basis, such as when a child gets $1.00 every time he wins a game of Scrabble, or on a partial basis, as when a person wins at the slot machine after 6, 20, or 100 tries.
  1. Partial Reinforcement Effect Psychology
  2. Partial Reinforcement Effect Slot Machines Machine
  3. Partial Reinforcement Effect
  4. Partial Reinforcement Definition

Now think of the slot machine on what’s called a partial-reinforcement schedule. Your 1st try, you get nothing. Your 2nd try, you win 2 quarters. The 3rd-5th, you win nothing.

Reinforcement is the attempt to develop or strengthen desirable behavior. There are two types of reinforcement in organizational behavior: positive and negative.Positive reinforcement strengthens and enhances behavior by the presentation of positive reinforcers. There are primary reinforcers and secondary reinforcers. Primary reinforcers satisfy basic biological needs and include food and water. However, primary reinforcers don not always reinforce. For instance, food may not be a reinforcer to someone who has just completed a five course meal. Most behaviors in organizations are influenced by secondary reinforcers. These include such benefits as money, status, grades, trophies and praise from others. These include such benefits as money, status, grades, trophies and praise from others. These become positive reinforcers because of their associations with the primary reinforcers and hence are often called conditioned reinforcers.It should be noted that an event that functions as a positive reinforce at one time or in one context may have a different effect at another time or in another place. For example, food may serve as a positive reinforcer for a person who is hungry, but not when the person, as stated above, has already a large meal. Clearly, a stimulus that functions as a positive reinforcer for one person may fail to operate in a similar manner for another person.Within itself, positive reinforcement has several principles.
  • The principle of contingent reinforcement states that the reinforcer must be administered only if the desired behavior has occurred. A reinforcer administered when the desired behavior has not been performed becomes ineffective.
  • Partial Reinforcement Effect Slot MachinesPartial reinforcement effect slot machines free play
  • The principle of immediate reinforcement states that the reinforcer will be most effective if administered immediately after the desired behavior has occurred. The more time that elapses after the behavior occurs, the less effective the reinforcer will be.
  • The principle of reinforcement size stated that the larger the amount of reinforcement delivered after the desired behavior, the more effect the reinforcer will have on the frequency of the desired behavior. The amount or size of reinforcer is relative. A reinforcer that may be insignificant to one person may be significant to another person. Thus, the size of the reinforcer must be determined in relation both to the behavior and the individual.
  • The principle of reinforcement deprivation states that the more a person is deprived of the reinforcer, the greater effect it will have on the future occurrence of the desired behavior. However, if an individual recently has had enough of a reinforcer and is satisfied the reinforcer will have less effect.
  • In negative reinforcement, an unpleasant event that precedes a behavior is removed when the desired behavior occurs. This procedure increases the likelihood that the desired behavior will occur. Just as there are positive reinforcers, there are the stimuli that strengthen responses that permit an organism to avoid or escape from their presence. Thus, when we perform an action that allows us to escape from a negative reinforcer that is already present or to avoid the threatened application of one, our tendency to perform this action in the future increases. Some negative reinforcers such as intense heat, extreme cold, or electric shock, exert their effects the first time they are encountered, whereas others acquire their impact through repeated association.We see negative reinforcement in organizations and in personal life. Supervisors apply negative reinforcement when they stop criticizing employees whose poor performance has improved. By withholding the criticism, employees are more likely to repeat behaviors that enhance their performance. Negative reinforcement also occurs when parents give in to their children’s tantrums- especially in public places, such as restaurants and shopping malls. Over time, the parent’s tendency to give in may increase, because doing so stops screaming.Thus, both positive and negative reinforcement are procedures that strengthen or increase behavior. Positive reinforcement strengthens and increase behavior by the presentation of desirable consequences. Negative reinforcement strengthens and increases behavior by the threat of and the use of an undesirable consequence or the termination or withdrawal of an undesirable consequence.Negative reinforcement is sometimes confused with punishment, because both use unpleasant stimuli to influence behavior. However, negative reinforcement is used to increase the frequency of a desired behavior, where as punishment is used to decrease the frequency of an undesired behavior.

    Schedules of Reinforcement

    Reinforcement, positive or negative, needs to be properly scheduled. Schedules of reinforcement determine when reinforcers are applied. Psychologists have identified several different schedules of reinforcement. When reinforcement is administered uninterruptedly, it is called continuous reinforcement. Instead, in organizations, reinforcers are administered following partial reinforcement schedules. Four varieties of partial reinforcement schedules have great relevance to organizations. They are
  • Fixed interval schedule: It means providing reinforcement on a predetermined, constant schedule. The first desired behavior to occur after the interval has elapsed is reinforced. Eg: monthly pay cheque.
  • Variable interval schedule: It also uses time as the basis for applying reinforcement, but it varies the intervals between reinforcements.
  • Fixed ratio schedule: Reinforcement is administered after the desired behaviors occur a specified number of times. Eg: Piece rating.
  • Variable ratio schedule: In this a certain number of desired behaviors must occur before the reinforcer is delivered, but the number of behaviors varies around some average. This type of reinforcement schedule provokes most interest and is preferred by employees for some tasks. It tends to be the most powerful of all the reinforcement schedules. Slot machines and a number of gambling devices operate on a variable ratio schedule. Most of the time when people put a coin into the slot they lose. But, after some unknown number of plays, the machine will payoff.
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    Learning Objectives

    • Distinguish between reinforcement schedules

    Remember, the best way to teach a person or animal a behavior is to use positive reinforcement. For example, Skinner used positive reinforcement to teach rats to press a lever in a Skinner box. At first, the rat might randomly hit the lever while exploring the box, and out would come a pellet of food. After eating the pellet, what do you think the hungry rat did next? It hit the lever again, and received another pellet of food. Each time the rat hit the lever, a pellet of food came out. When an organism receives a reinforcer each time it displays a behavior, it is called continuous reinforcement. This reinforcement schedule is the quickest way to teach someone a behavior, and it is especially effective in training a new behavior. Let’s look back at the dog that was learning to sit earlier in the module. Now, each time he sits, you give him a treat. Timing is important here: you will be most successful if you present the reinforcer immediately after he sits, so that he can make an association between the target behavior (sitting) and the consequence (getting a treat).

    Once a behavior is trained, researchers and trainers often turn to another type of reinforcement schedule—partial reinforcement. In partial reinforcement, also referred to as intermittent reinforcement, the person or animal does not get reinforced every time they perform the desired behavior. There are several different types of partial reinforcement schedules (Table 1). These schedules are described as either fixed or variable, and as either interval or ratio. Fixed refers to the number of responses between reinforcements, or the amount of time between reinforcements, which is set and unchanging. Variable refers to the number of responses or amount of time between reinforcements, which varies or changes. Interval means the schedule is based on the time between reinforcements, and

    Partial Reinforcement Effect Psychology

    ratio means the schedule is based on the number of responses between reinforcements.
    Table 1. Reinforcement Schedules
    Reinforcement ScheduleDescriptionResultExample
    Fixed intervalReinforcement is delivered at predictable time intervals (e.g., after 5, 10, 15, and 20 minutes).Moderate response rate with significant pauses after reinforcementHospital patient uses patient-controlled, doctor-timed pain relief
    Variable intervalReinforcement is delivered at unpredictable time intervals (e.g., after 5, 7, 10, and 20 minutes).Moderate yet steady response rateChecking Facebook
    Fixed ratioReinforcement is delivered after a predictable number of responses (e.g., after 2, 4, 6, and 8 responses).High response rate with pauses after reinforcementPiecework—factory worker getting paid for every x number of items manufactured
    Variable ratioReinforcement is delivered after an unpredictable number of responses (e.g., after 1, 4, 5, and 9 responses).High and steady response rateGambling

    Now let’s combine these four terms. A fixed interval reinforcement schedule is when behavior is rewarded after a set amount of time. For example, June undergoes major surgery in a hospital. During recovery, she is expected to experience pain and will require prescription medications for pain relief. June is given an IV drip with a patient-controlled painkiller. Her doctor sets a limit: one dose per hour. June pushes a button when pain becomes difficult, and she receives a dose of medication. Since the reward (pain relief) only occurs on a fixed interval, there is no point in exhibiting the behavior when it will not be rewarded.

    With a variable interval reinforcement schedule, the person or animal gets the reinforcement based on varying amounts of time, which are unpredictable. Say that Manuel is the manager at a fast-food restaurant. Every once in a while someone from the quality control division comes to Manuel’s restaurant. If the restaurant is clean and the service is fast, everyone on that shift earns a $20 bonus. Manuel never knows when the quality control person will show up, so he always tries to keep the restaurant clean and ensures that his employees provide prompt and courteous service. His productivity regarding prompt service and keeping a clean restaurant are steady because he wants his crew to earn the bonus.

    With a fixed ratio reinforcement schedule, there are a set number of responses that must occur before the behavior is rewarded. Carla sells glasses at an eyeglass store, and she earns a commission every time she sells a pair of glasses. She always tries to sell people more pairs of glasses, including prescription sunglasses or a backup pair, so she can increase her commission. She does not care if the person really needs the prescription sunglasses, Carla just wants her bonus. The quality of what Carla sells does not matter because her commission is not based on quality; it’s only based on the number of pairs sold. This distinction in the quality of performance can help determine which reinforcement method is most appropriate for a particular situation. Fixed ratios are better suited to optimize the quantity of output, whereas a fixed interval, in which the reward is not quantity based, can lead to a higher quality of output.

    Reinforcement

    In a variable ratio reinforcement schedule, the number of responses needed for a reward varies. This is the most powerful partial reinforcement schedule. An example of the variable ratio reinforcement schedule is gambling. Imagine that Sarah—generally a smart, thrifty woman—visits Las Vegas for the first time. She is not a gambler, but out of curiosity she puts a quarter into the slot machine, and then another, and another. Nothing happens. Two dollars in quarters later, her curiosity is fading, and she is just about to quit. But then, the machine lights up, bells go off, and Sarah gets 50 quarters back. That’s more like it! Sarah gets back to inserting quarters with renewed interest, and a few minutes later she has used up all her gains and is $10 in the hole. Now might be a sensible time to quit. And yet, she keeps putting money into the slot machine because she never knows when the next reinforcement is coming. She keeps thinking that with the next quarter she could win $50, or $100, or even more. Because the reinforcement schedule in most types of gambling has a variable ratio schedule, people keep trying and hoping that the next time they will win big. This is one of the reasons that gambling is so addictive—and so resistant to extinction.

    Watch It

    Review the schedules of reinforcement in the following video.


    In operant conditioning, extinction of a reinforced behavior occurs at some point after reinforcement stops, and the speed at which this happens depends on the reinforcement schedule. In a variable ratio schedule, the point of extinction comes very slowly, as described above. But in the other reinforcement schedules, extinction may come quickly. For example, if June presses the button for the pain relief medication before the allotted time her doctor has approved, no medication is administered. She is on a fixed interval reinforcement schedule (dosed hourly), so extinction occurs quickly when reinforcement doesn’t come at the expected time. Among the reinforcement schedules, variable ratio is the most productive and the most resistant to extinction. Fixed interval is the least productive and the easiest to extinguish (Figure 1).

    Connect the Concepts: Gambling and the Brain

    Skinner (1953) stated, “If the gambling establishment cannot persuade a patron to turn over money with no return, it may achieve the same effect by returning part of the patron’s money on a variable-ratio schedule” (p. 397).

    Partial Reinforcement Effect Slot Machines Machine

    Figure 2. Some research suggests that pathological gamblers use gambling to compensate for abnormally low levels of the hormone norepinephrine, which is associated with stress and is secreted in moments of arousal and thrill. (credit: Ted Murphy)

    Skinner uses gambling as an example of the power and effectiveness of conditioning behavior based on a variable ratio reinforcement schedule. In fact, Skinner was so confident in his knowledge of gambling addiction that he even claimed he could turn a pigeon into a pathological gambler (“Skinner’s Utopia,” 1971). Beyond the power of variable ratio reinforcement, gambling seems to work on the brain in the same way as some addictive drugs. The Illinois Institute for Addiction Recovery (n.d.) reports evidence suggesting that pathological gambling is an addiction similar to a chemical addiction (Figure 2). Specifically, gambling may activate the reward centers of the brain, much like cocaine does. Research has shown that some pathological gamblers have lower levels of the neurotransmitter (brain chemical) known as norepinephrine than do normal gamblers (Roy, et al., 1988). According to a study conducted by Alec Roy and colleagues, norepinephrine is secreted when a person feels stress, arousal, or thrill; pathological gamblers use gambling to increase their levels of this neurotransmitter. Another researcher, neuroscientist Hans Breiter, has done extensive research on gambling and its effects on the brain. Breiter (as cited in Franzen, 2001) reports that “Monetary reward in a gambling-like experiment produces brain activation very similar to that observed in a cocaine addict receiving an infusion of cocaine” (para. 1). Deficiencies in serotonin (another neurotransmitter) might also contribute to compulsive behavior, including a gambling addiction.

    Partial Reinforcement Effect

    It may be that pathological gamblers’ brains are different than those of other people, and perhaps this difference may somehow have led to their gambling addiction, as these studies seem to suggest. However, it is very difficult to ascertain the cause because it is impossible to conduct a true experiment (it would be unethical to try to turn randomly assigned participants into problem gamblers). Therefore, it may be that causation actually moves in the opposite direction—perhaps the act of gambling somehow changes neurotransmitter levels in some gamblers’ brains. It also is possible that some overlooked factor, or confounding variable, played a role in both the gambling addiction and the differences in brain chemistry.

    Glossary

    continuous reinforcement: rewarding a behavior every time it occurs
    fixed interval reinforcement schedule: behavior is rewarded after a set amount of time
    fixed ratio reinforcement schedule: set number of responses must occur before a behavior is rewarded
    operant conditioning: form of learning in which the stimulus/experience happens after the behavior is demonstrated
    variable interval reinforcement schedule: behavior is rewarded after unpredictable amounts of time have passed

    Partial Reinforcement Definition

    variable ratio reinforcement schedule: number of responses differ before a behavior is rewarded